For students, researchers, and developers, this book offers a snapshot of ongoing European research and development in cloud computing. It covers the latest hot topics, including services, management, automation, and adoption.
Information Visualisation
This volume reviews information visualisation, the art of transforming complex data into clear visuals. It explores techniques from medieval origins to modern 2D/3D rendering and evaluation methods, with examples from history, art, and science.
This collection of papers from leading researchers represents the state of the art in sensor technology, processing, and automation for detecting and classifying underwater objects. It will interest researchers in underwater detection, remote sensing, and medical imaging.
This book proposes a new methodology for underwater archaeology using low-budget digital tech. Discover novel collection methods for volunteer divers to create stunning 2D/3D models and a Virtual Reality museum, promoting archaeology in an age where visualization matters.
For exhibition designers, managing visitor circulation is often guesswork, and modifying designs is costly. This book discusses a simulation application to guide the process, presenting the challenges of integrating a complex mathematical process into an artistic one.
Information Technology Ethics
This book focuses on the ethical implications of human interactions with technology. By debating issues such as a law for robots and digital healthcare, this volume provides provocative insights to challenge readers to think critically and draw their own conclusions.
Identity theft is a growing concern in mobile ad-hoc networks. This book presents an innovative framework for identity management that puts users back in control. Using context-awareness and user-centricity, it protects identity and balances privacy with convenience.
Communities in Action
This volume shows how ICTs are a powerful resource for community action, including social change, learning, and development. It offers a platform for exchanging experiences, case studies, and solutions, helping readers grasp the complexities of social-technical relations.
Developing big information systems is inefficient. This book presents Knowledge Based Automated Software Engineering (KBASE), a method to improve the process by automatically generating the final software product from a verified business model.
Simulation-based Medical Training
This volume explores the user-centred development of a Virtual Reality (VR) and web-based medical training system. It shows how a democratic arrangement between users and developers is beneficial, using prototypes to bridge the knowledge gap.
Agile Development in the Irish Software Industry
This book presents a change management framework for software companies transitioning to agile development. Utilising Kotter’s eight-step technique, it demonstrates how incorporating the Scrum process led to successful changes in a leading global company.
The Internet generates a vast, unstructured body of ‘grass-roots’ fictions. This collection explores this uncharted territory, bringing together expertise from linguistic, literary, media and cultural studies for passionate discussions of Internet Fictions.
Performing Technology
This book covers design strategies for rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography, virtual worlds, music performance, network music and computer games.
Software Testing and Global Industry
Testing in a Global Software Development (GSD) environment is not the simple task it’s perceived to be. This work demonstrates the complexities of distributed development and provides practical, industry-based solutions for all those implementing a GSD strategy.
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